How do you want your player to feel when they finally beat your scenario? Additionally, in the Frozen Virus it was fun seeing at which point players realised what they were indirectly turning humanity into. strategies or expectations – we enjoyed seeing the faces of players who opened the Nipah Virus only to be greeted with a blank symptoms screen. Some of our scenarios play on or reverse typical Plague Inc. Generally, people like to experience something new / cool, be challenged or be part of an exciting story/narrative. Think about the player: How do you want the player to feel when playing your scenario? What can you do to trigger these emotions? Try and distance yourself from your creation and think how you’d feel playing it for the first time. This was key when we were working on the Simian Flu expansion – the first few builds were borderline unplayable, but by getting just some of my ideas to exist in the game engine rather than on a piece of paper, it meant I could work on improving them and making them fun and satisfying. It will also keep you motivated by letting you see the outcomes of your work. Get a playable prototype up and running quickly as this will help inspire further brainwaves. Start making something! – Even the best-laid plans will need to change a bit when you get started. Do you want to make a brand new disease type with entirely unique traits, or shake up the world population and see what happens? What will make your scenario special/fun? Thinking ahead like this can really help make sure your scenario stays on track and gets finishedĮxplore all of the tools available to you: The Scenario Creator is an extremely powerful editor – don’t be afraid to play around with lots of different options to see what they do – you may be able to do things that I didn’t think were possible!
Have a plan before you start – It’s worth spending a few minutes thinking about what you want to make. The beauty of the scenario creator is that anyone can have a go at it and make something cool but for the more advanced players – here are a few things I recommend:
#PLAGUE INC EVOLVED SCENARIO CREATOR HOW TO#
I’ve been blown away by the response, with over 1800 custom scenarios published so far and I can’t wait to see what people come up with in the future.Ī few people have got in touch asking for some tips on how to make their scenario really stand out and be fun to play. One month ago, we launched the Scenario Creator for Plague Inc: Evolved – a tool that lets players design their own scenarios from scratch.